Overwatch Chibi Heroes

The World Could Always Use More Heroes

Ana

Ana

Role - Support

Ana’s versatile arsenal allows her to affect heroes all over the battlefield. Her Biotic Rifle rounds and Biotic Grenades heal allies and damage or impair enemies; her sidearm tranquilizes key targets, and Nano Boost gives one of her comrades a considerable increase in power.

Abilities

Biotic Rifle

Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.

Sleep Dart

Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).

Biotic Grenade

Ana tosses a biotic bomb that deals damage to enemies and heals allies in a small area of effect. Affected allies briefly receive increased healing from all sources, while enemies caught in the blast cannot be healed for a few moments.

Nano Boost

After Ana hits one of her allies with a combat boost, they deal more damage, and take less damage from enemies’ attacks.

Ashe

Ashe

Role - Damage

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes. And Ashe is not alone, as she can call on her omnic ally B.O.B., to join the fray when the need arises.

Abilities

The Viper

Ashe's semi-automatic rifle fires quick shots, or she can use her aim-down sights for a more damaging, precise shot.

Dynamite

Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.

Coach Gun

Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.

B.O.B.

Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.

Bastion

Bastion

Role - Damage

Repair protocols and the ability to transform between stationary Assault, mobile Recon and devastating Tank configurations provide Bastion with a high probability of victory.

Abilities

Configuration: Recon

In Recon mode, Bastion is fully mobile, outfitted with a submachine gun that fires steady bursts of bullets at medium range.

Configuration: Sentry

In Sentry mode, Bastion is a stationary powerhouse equipped with a gatling gun capable of unleashing a hail of bullets. The gun's aim can be "walked" across multiple targets, dealing devastating damage at short to medium range.

Reconfigure

Bastion transforms between its two primary combat modes to adapt to battlefield conditions.

Self-Repair

Bastion restores its health; it cannot fire weapons while the repair process is in effect.

Configuration: Tank

In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.

Brigitte

Brigitte

Role - Support

Brigitte specializes in armor. She can throw Repair Packs to heal teammates, or automatically heal nearby allies when she damages foes with her Flail. Her Flail is capable of a wide swing to strike multiple targets, or a Whip Shot that stuns an enemy at range. When entering the fray, Barrier Shield provides personal defense while she attacks enemies with Shield Bash. Brigitte’s ultimate ability, Rally, gives her a substantial short-term boost of speed and provides long-lasting armor to all her nearby allies.

Abilities

Rocket Flail

Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.

Repair Pack

Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead.

Whip Shot

Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.

Barrier Shield

Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.

Shield Bash

Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.

Rally

Brigitte moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.

D.Va

D.Va

Role - Tank

D.Va’s mech is nimble and powerful—its twin Fusion Cannons blast away with autofire at short range, and she can use its Boosters to barrel over enemies and obstacles, or deflect attacks with her projectile-dismantling Defense Matrix.

Abilities

Fusion Cannons

D.Va's mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.

Light Gun

While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.

Boosters

D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Defense Matrix

D.Va can maintain this forward-facing targeting array for a short period of time; while active, it'll stop incoming projectiles.

Micro Missiles

D.Va launches a volley of explosive rockets.

Self-Destruct

D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.

Call Mech

If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.

Doomfist

Doomfist

Role - Damage

Doomfist’s cybernetics make him a highly-mobile, powerful frontline fighter. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike.

Abilities

Hand Cannon

Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.

Seismic Slam

Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him.

Rising Uppercut

Doomfist uppercuts enemies in front of him into the air.

Rocket Punch

After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.

The Best Defense...

Doomfist generates temporary personal shields when he deals ability damage.

Meteor Strike

Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.

Genji

Genji

Role - Damage

Genji flings precise and deadly Shuriken at his targets, and uses his technologically-advanced katana to deflect projectiles or deliver a Swift Strike that cuts down enemies.

Abilities

Shuriken

Genji looses three deadly throwing stars in quick succession. Alternatively, he can throw three shuriken in a wider spread.

Deflect

With lightning-quick swipes of his sword, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.

Swift Strike

Genji darts forward, slashing with his katana and passing through foes in his path. If Genji eliminates a target, he can instantly use this ability again.

Dragonblade

Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach.

Hanzo

Hanzo

Role - Damage

Hanzo’s versatile arrows can reveal his enemies or fragment to strike multiple targets. He can scale walls to fire his bow from on high, or summon a titanic spirit dragon.

Abilities

Storm Bow

Hanzo nocks and fires an arrow at his target.

Sonic Arrow

Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.

Storm Arrows

Hanzo’s next several arrows fire instantly, but at reduced damage.

Lunge

Hanzo can double jump, allowing him to change direction mid-jump.

Dragonstrike

Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

Junkrat

Junkrat

Role - Damage

Junkrat’s area-denying armaments include a Frag Launcher that lobs bouncing grenades, Concussion Mines that send enemies flying, and Steel Traps that stop foes dead in their tracks.

Abilities

Frag Launcher

Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

Concussion Mine

After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.

Steel Trap

Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

Total Mayhem

Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.

RIP-Tire

Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.

Lúcio

Lucio

Role - Support

On the battlefield, Lúcio’s cutting-edge Sonic Amplifier buffets enemies with projectiles and knocks foes back with blasts of sound. His songs can both heal his team or boost their movement speed, and he can switch between tracks on the fly.

Abilities

Sonic Amplifier

Lúcio can hit his enemies with sonic projectiles or knock them back with a blast of sound.

Crossfade

Lúcio continuously energizes himself—and nearby teammates—with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.

Amp It Up

Lúcio increases the volume on his speakers, boosting the effects of his songs.

Sound Barrier

Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.

McCree

McCree

Role - Damage

Armed with his Peacekeeper revolver, McCree takes out targets with deadeye precision and dives out of danger with eagle-like speed.

Abilities

Peacekeeper

McCree fires off a round from his trusty six-shooter. He can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.

Combat Roll

McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.

Flashbang

McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.

Deadeye

Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.

Mei

Mei

Role - Damage

Mei’s weather-altering devices slow opponents and protect locations. Her Endothermic Blaster unleashes damaging icicles and frost streams, and she can Cryo-Freeze herself to guard against counterattacks, or obstruct the opposing team's movements with an Ice Wall.

Abilities

Endothermic Blaster

Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place. Mei can also use her blaster to shoot icicle-like projectiles at medium range.

Cryo-Freeze

Mei instantly surrounds herself with a block of thick ice. She heals and ignores damage while encased, but cannot move or use abilities.

Ice Wall

Mei generates an enormous ice wall that obstructs lines of sight, stops movement, and blocks attacks.

Blizzard

Mei deploys a weather-modification drone that emits gusts of wind and snow in a wide area. Enemies caught in the blizzard are slowed and take damage; those who linger too long are frozen solid.

Mercy

Mercy

Role - Support

Mercy’s Valkyrie Suit helps keep her close to teammates like a guardian angel; healing, resurrecting or strengthening them with the beams emanating from her Caduceus Staff.

Abilities

Caduceus Staff

Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.

Caduceus Blaster

Mercy shoots a round from her sidearm.

Guardian Angel

Mercy flies towards a targeted ally, allowing her to reach them quickly and provide assistance in crucial moments.

Resurrect

Mercy brings a dead ally back into the fight with full health.

Angelic Descent

Propelled by her Valkyrie suit, Mercy slows the speed of her descent from great heights.

Valkyrie

Gain the ability to fly. Mercy’s abilities are enhanced.

Moira

Moira

Role - Support

Moira’s biotic abilities enable her to contribute healing or damage in any crisis. While Biotic Grasp gives Moira short-range options, her Biotic Orbs contribute longer-range, hands-off damage and healing; she can also Fade to escape groups or remain close to allies in need of support. Once she’s charged Coalescence, Moira can save multiple allies from elimination at once or finish off weakened enemies.

Abilities

Biotic Grasp

Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.

Biotic Orb

Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

Fade

Moira quickly teleports a short distance.

Coalescence

Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Orisa

Orisa

Role - Tank

Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.

Abilities

Fusion Driver

Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.

Fortify

Orisa temporarily reduces damage she takes, and cannot be affected by action-impairing effects.

Halt!

Orisa launches a graviton charge which she can detonate, slowing nearby enemies and pulling them towards the explosion.

Protective Barrier

Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.

Supercharger

Orisa deploys a device to increase damage inflicted by allies within her line of sight.

Pharah

Pharah

Role - Damage

Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned with.

Abilities

Rocket Launcher

Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.

Jump Jet

Propelled by her suit’s thrusters, Pharah soars high into the air.

Concussive Blast

Pharah looses a wrist rocket that knocks back any enemies it strikes.

Barrage

Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.

Reaper

Reaper

Role - Damage

Hellfire Shotguns, the ghostly ability to become immune to damage, and the power to step between shadows make Reaper one of the deadliest beings on Earth.

Abilities

Hellfire Shotguns

Reaper tears enemies apart with twin shotguns.

Wraith Form

Reaper becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities.

Shadow Step

After marking a destination, Reaper disappears and reappears at that location.

Death Blossom

In a blur of motion, Reaper empties both Hellfire Shotguns at breakneck speed, dealing massive damage to all nearby enemies.

Reinhardt

Reinhardt

Role - Tank

Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier.

Abilities

Rocket Hammer

Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.

Barrier Field

Reinhardt projects a broad, forward-facing energy barrier, which can absorb substantial damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the barrier, he cannot attack while sustaining it.

Charge

Reinhardt charges forth in a straight line, pinning the first enemy in his path and knocking others aside. If he collides with a wall, the foe he’s carrying suffers extreme damage.

Fire Strike

By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches.

Earthshatter

Reinhardt forcefully slams his Rocket Hammer into the ground, knocking down and damaging all enemies in front of him.

Roadhog

Roadhog

Role - Tank

Roadhog uses his signature Chain Hook to pull his enemies close before shredding them with blasts from his Scrap Gun. He’s hardy enough to withstand tremendous damage, and can recover his health with a short breather.

Abilities

Scrap Gun

Roadhog's Scrap Gun fires short-range blasts of shrapnel with a wide spread. Alternatively, it can launch a shrapnel ball that detonates farther away, scattering metal fragments from the point of impact.

Take a Breather

Roadhog restores a chunk of his health over a brief period of time.

Chain Hook

Roadhog hurls his chain at a target; if it catches, he yanks them into close range.

Whole Hog

After cramming a top-loader onto his Scrap Gun, Roadhog pours in ammo. For a short time, he can crank out a stream of shrapnel that knocks back enemies.

Soldier: 76

Soldier:76

Role - Damage

Armed with cutting-edge weaponry, including an experimental pulse rifle that’s capable of firing spirals of high-powered Helix Rockets, Soldier: 76 has the speed and support know-how of a highly trained warrior.

Abilities

Heavy Pulse Rifle

Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.

Helix Rockets

Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.

Sprint

Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.

Biotic Field

Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field.

Tactical Visor

Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.

Sombra

Sombra

Role - Damage

Stealth and debilitating attacks make Sombra a powerful infiltrator. Her hacking can disrupt her enemies, ensuring they're easier to take out, while her EMP provides the upper hand against multiple foes at once. Sombra’s ability to Translocate and camouflage herself makes her a hard target to pin down.

Abilities

Machine Pistol

Sombra’s fully-automatic machine pistol fires in a short-range spread.

Hack

Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.

Stealth

Sombra becomes invisible, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage. Sombra cannot capture objectives while invisible.

Translocator

Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).

EMP

Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.

Symmetra

Symmetra

Role - Damage

Symmetra utilizes her Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.

Abilities

Photon Projector

Symmetra’s weapon emits a ranged beam. It deals continuous damage that increases the longer it is connected. The projector can also release an explosive energy ball that deals high damage on contact.

Sentry Turret

Symmetra launches a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Up to three turrets can be built on the battlefield at once.

Teleporter

Symmetra places a temporary teleporter exit pad at a distance and connects it to a teleporter entry pad at her current location. Allies (and some of their abilities, such as Junkrat’s RIP-Tire) can travel from the entry pad to the exit pad instantly.

Photon Barrier

Symmetra deploys a massive energy barrier which prevents ranged attacks and is big enough to cut through the entire map.

Torbjörn

Torbjorn

Role - Damage

Torbjörn’s extensive arsenal includes a rivet gun, hammer, and a personal forge that he can use to build turrets.

Abilities

Rivet Gun

Torbjörn fires rivets at long range or ejects molten metal from his gun in a short, close-range burst.

Forge Hammer

This multipurpose hammer repairs turrets and, in a pinch, can also be used as a weapon.

Deploy Turret

Torbjörn deploys a self-building turret which automatically tracks and attacks enemies.

Overload

Torbjörn gains additional armor as well as improved attack, movement, and reload speed for a brief period.

Molten Core

Torbjörn creates pools of molten slag that deal massive, sustained damage (plus bonus damage to armor), and can prevent enemies from moving through key locations.

Tracer

Tracer

Role - Damage

Toting twin pulse pistols, energy-based time bombs, and rapid-fire banter, Tracer is able to "blink" through space and rewind her personal timeline as she battles to right wrongs the world over.

Abilities

Pulse Pistols

Tracer rapid-fires both of her pistols.

Blink

Tracer zips horizontally through space in the direction she’s moving, and reappears several yards away. She stores up to three charges of the blink ability and generates more every few seconds.

Recall

Tracer bounds backward in time, returning her health, ammo and position on the map to precisely where they were a few seconds before.

Pulse Bomb

Tracer lobs a large bomb that adheres to any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.

Widowmaker

Widowmaker

Role - Damage

Widowmaker equips herself with whatever it takes to eliminate her targets, including mines that dispense poisonous gas, a visor that grants her squad infra-sight, and a powerful sniper rifle that can fire in fully-automatic mode.

Abilities

Widow’s Kiss

Widowmaker’s versatile sniper rifle is ideal for scope-aimed shots at distant targets. Should targets close to medium range, the rifle can also be fired in fully-automatic mode.

Grappling Hook

Widowmaker launches a grappling hook towards the location she’s aiming at – when the hook connects with a scalable surface, she’s quickly drawn towards it, allowing her to expand her view of the battlefield and evade or flank targets.

Venom Mine

Widowmaker adheres a swiftly-arming venom mine to nearly any surface. When a target wanders within range of the mine’s motion trigger, it explodes, delivering poison gas to any enemies in the vicinity.

Infra-sight

Widowmaker’s recon visor allows her to see the heat signatures of her targets through walls and objects for a moderate amount of time. This enhanced vision is shared with her allies.

Winston

Winston

Role - Tank

Winston wields impressive inventions—a jump pack, electricity-blasting Tesla Cannon, portable shield projector and more—with literal gorilla strength.

Abilities

Tesla Cannon

Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.

Jump Pack

Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.

Barrier Projector

Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.

Primal Rage

Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.

Wrecking Ball

Wrecking Ball

Role - Tank

Wrecking Ball rolls across the battlefield, using his arsenal of weapons and his mech’s powerful body to crush his enemies.

Abilities

Quad Cannons

Wrecking Ball’s automatic assault cannons tear apart threats at medium range.

Roll

Wrecking Ball transforms into a ball, increasing his maximum movement speed.

Grappling Claw

Wrecking Ball launches a grappling claw, enabling him to anchor to an area and swing from it. If he strikes an enemy with a powered-up swing, they’re damaged and knocked back.

Adaptive Shield

Wrecking Ball’s temporary personal shields absorb damage, providing stronger defenses if more opponents are nearby.

Piledriver

Wrecking Ball slams onto the ground below, damaging enemies and launching them upward.

Minefield

Wrecking Ball deploys a field of long-lasting proximity mines which explode on contact with enemies.

Zarya

Zarya

Role - Tank

Deploying powerful personal barriers that convert incoming damage into energy for her massive Particle Cannon, Zarya is an invaluable asset on the front lines of any battle.

Abilities

Particle Cannon

Zarya’s mighty Particle Cannon unleashes a short-range beam of destructive energy. Alternatively, Zarya can lob an explosive charge to strike multiple opponents.

Particle Barrier

The Particle Cannon can emit a personal barrier that shields Zarya against incoming attacks, redirecting their energy to enhance her weapon’s damage and the width of its beam.

Projected Barrier

Zarya surrounds one of her teammates with an energy barrier that simultaneously absorbs fire and boosts the power of her Particle Cannon.

Graviton Surge

Zarya launches a gravity bomb that draws in enemy combatants and deals damage while they’re trapped.

Zenyatta

Zenyatta

Role - Support

Zenyatta calls upon orbs of harmony and discord to heal his teammates and weaken his opponents, all while pursuing a transcendent state of immunity to damage.

Abilities

Orb of Destruction

Zenyatta projects his destructive energy orbs either individually, or in a rapid-fire volley after a few seconds spent gathering power.

Orb of Harmony

Zenyatta casts an orb over the shoulder of a targeted ally. So long as Zenyatta maintains line of sight, the orb slowly restores health to his ally. Only one ally can receive the orb's benefit at a time.

Orb of Discord

Attaching the orb of discord to an opponent amplifies the amount of damage they receive for as long as Zenyatta maintains line of sight. Only one opponent can suffer the orb's effects at a time.

Transcendence

Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.