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The main things to start play

The goal of the game is to destroy the enemy nexus guarded by towers.

Every lane ca reach this goal if they keep pushing, but of course theres other players and minions protecting their own towers and trying to destroy your also. When you destroy a tower you are granted gold, to buy more items to make your champion more powerful. when you destroy an inhibitor a stronger minions will be invocate to push to the enemy base. You can purchase yours items in the shop that is locate wen you start the game and also heals you and has a deathly ray that prevents the enemies to kill you easily when you are here. (each side has they own shop with the ray also.) you gain gold passively over time,you are granted 1 gold per second, and also you are granted gold on minion kills. the caster minions give you 14 gold, the mele minions give you 21 gold, and the cannon minions give you up 90 golds. kills grand you 300 gold.

Here is a picture of the minion the we talk early:

Minions

Roles in the game

Before stating a match , you can choose a role between Top lane, Mid lane, Bot lane. Bot lane is the only lane that you can play with two players in the same lane and is for ADC and support champion.

roles

Every role has its own play-style, for example, the Top layer is who stays alone in a one versus one lane in the most secluded place on the map. The jungle is who doesn't have to lane and has a jungle where they can move around the map and help other lanes. The mid-lane is also a one versus one lane their lane is shorter and they can also move faster to help the top laner or the bot lane. The bot lane is shared by the ADC and the support. The support is who protects the ADC and the ADC is the one that deals the damage.

Champions

Although each League of Legends champion is different and has different abilities, each champion has some similarities. They all have a passive ability, Q, W, E, and R. The R ability is generally called the Ultimate ability because it is the strongest ability each champion processes.

abilities

Summoner Spells


summoner spell

Summoner Spells are spells that you can chose before starting a match, every one of them have a different use.

Barrier: It gives you a small shield. Clarity: It gives you a small amount of mana. Cleanse: It cleanses you from other champion stuns. Exhaust: It reduces the damage your enemy deals to you by a small percentage. Flash: It's a small blink that can let you get away. Ghost: It gives you a movement speed bonus. Heal: It cures you for a small amount of health. Ignite: It deals damage to your enemy. Mark: It targets your enemy, and teleports you to them. Smite: It deals damage to the jungle monsters. Teleport: It teleports you to what you choose.