"Quick Step"![](./images/qukstp.png)
![](./images/mp.png) ![](./images/mk.png) |
Ken dashes towards the opponent, if the buttons are held down he ends in a step kick which knocksdown. Used primarily to close the distance between you and opponent, however can be used to extend combos. |
"Hadouken"![photo kenfb_zpspdiy6sfc.gif](http://i1044.photobucket.com/albums/b443/jackietheclown00/ken/kenfb_zpspdiy6sfc.gif) ![](./images/qcf.png) / or (EX) |
Similar to Ryu, Ken throws a ball of blue energy towards his opponent which travels across the screen horizontally. The travel speed depends on the strength of button used. |
"Shoryuken"![photo kensrk_zpsukfcg3wl.gif](http://i1044.photobucket.com/albums/b443/jackietheclown00/ken/kensrk_zpsukfcg3wl.gif) ![](./images/dp.png) / or (EX) |
Ken does and fiery uppercut which is fully invincible but makes him defenseless as he lands. This anti-air and anti-ground move knocks the opponent down. The height of the uppercut depends on the strenghth of the button used. As a fully invulnerable move it is very useful to do either on wakeup or when an opponent jumps towards you. |
"Tatsumaki"![photo kentatsu_zpserf6rgd0.gif](http://i1044.photobucket.com/albums/b443/jackietheclown00/ken/kentatsu_zpserf6rgd0.gif) ![](./images/qcb.png) / or (EX) |
Ken advances forward with a spinning kick that knocksdown the opponent. Can be done while in the air,used as a combo tool, to get near the opponent. The buttons used depends on the speed and the distance arc. The HK version goes in a full arc, light and medium versions are similar to Ryu's. HK version is good for combo enders because of its corner carry abilities. |
"Guren Enjikyaku"![photo kenca_zpshkpc7qtn.gif](http://i1044.photobucket.com/albums/b443/jackietheclown00/ken/kenca_zpshkpc7qtn.gif) ![](./images/qcf.png) ![](./images/qcf.png) / or ![](./images/hk.png) |
Ken's CA has good damage can be used as a combo ender, anti-air or, to punish other opponents projectiles. |