Terminology
Key Terms
- VSk (V-Skill)
- VT (V-Trigger)
- CA (Critical Art)
- LP (Light Punch)
- MP (Medium Punch)
- HP (Hard Punch)
- LK (Light Kick)
- MK (Medium Punch)
- HK (Heavy Punch)
- QCF (Quarter Circle Forward)
- QCB (Quarter Circle Back)
- DP (Dragon Punch)
- 360(360 Motion)
- AA (Anti-Air)
- Aa(Air to Air)
- HCF (Half Circle Forward)
- HCB (Half Circle Back)
- V-Rev (V-Reversal)
- QCF (Quarter Circle Forward)
- QCB (Quarter Circle Back)
- DP (Dragon Punch)
- RDP (Reverse Dragon Punch)
- HCF (Half Circle Forward)
- HCB (Half Circle Back)
- 360 (360 Motion)
Controls
With the release of Street Fighter V being on the PC and Playstation 4 (PS4) platform, keyboard and PS4 controller (pad) are the default controllers used. Street Fighter V is an omni-directional game, with 6 primary attack buttons. Controller directions are labeled as if your character is facing towards the right positioned (left side), if your position changes to the right the directional controls change but the buttons stay the same. Attack buttons can be changed in the game menu to better suit your own preferences on button placement.
Diagram of both controller pad and arcade stick (Default) controls.
Motion Notations
When it comes to joystick and controller there are a number of motions used to perform various special moves. Below is a list of the ones used for this guide:
Down, Down/Towards, Towards
Down, Down/Back, Back
Towards, Down, Down/Towards
Back, Down, Down/Back
Back, Down/Back, Down, Down/Towards, Towards
Towards, Down/Towards, Down, Down/Back, Back
Rotate joystick either clockwise or counterclockwise