Ryu


  • Health: 1000
  • Stun:    1000
  • (+)High damage
  • (+)Quick dash speed
  • (+)Meterless wakeup atk
  • (+)Good toolset
  • (-)Can become predictable
  • (-)Has to be close to do dmg



Moves-List


"Minds Eye"
 photo parry_zpstwprplea.gif

Ryu parry's any incoming attacks (projectiles, CA's, normals attacks) but has a long recovery if no attacks are parried. Parrying attacks build V-Trigger gauge.

"Hadouken"
 photo hadou_zpszxgau2xf.gif/or  (EX)

Ryu throws a ball of blue energy towards his opponent which travels across the screen horizontally. The speed at which the projectile travels depends on the strength of the button used. Only one of Ryu's "hadouken" can be on the screen at any given time.

"Shoryuken"
 photo shoryu_zpsiljdvrx3.gif/or  (EX)

Ryu does and uppercut which is fully invincible but making him defenseless as he lands. This anti-air and anti-ground move knocks the opponent down. The height of the uppercut depends on the strenghth of the button used. As a fully invulnerable move it is very useful to do either on wakeup or when an opponent jumps towards you.

"Tatsumaki"
 photo tatsu_zpskdnayjcb.gif/or  (EX)

Ryu advances forwad with a spinning kick that knocksdown the opponent on hit. Can be done while in the air,used as a combo tool, to get near the opponent. The buttons used depends on the speed and the distance. The stronger the button the faster and further it travels.

"Shinkuu Hadouken"
 photo ryuca_zpsxrlfmvke.gif/or 

Ryu's CA can be used as a combo tool or to punish other opponents projectiles. This 6 hit projectile is one of the more useful CA's in the game because of its versatility.