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Benefits
Most of the studies are related to kids and learning skills benefits but they are also some benefits that are far away from what someone may expect to see.
One study made by
University of Rochester in New York (May 29, 2003)
found suggests
that video games are good for the brain. They found that young adults who regularly played video games full of
high-speed car chases and blazing gun battles showed better visual skills
than those who did not. This was found in the people who already played
video games regularly. However, they made a study that shown that people who
do not normally play video games but were trained to play them developed
enhanced visual perception. They believed that this findings suggest that
video games could be used to help visually impaired patients see better or
to train soldiers for combat.
They also, concluded that this may help kids be
more focus and therefore, learn faster. However, the researchers said more
study is needed.
Also, an article made
By James Paul Gee
states that
Games are teaching kids to think.
He, states that
the fact is, when kids play videogames they can
experience a much more powerful form of learning than when they're in the
classroom. Also, the phenomenon of the videogame as an agent of mental
training is for the most part unstudied; more often, games are criticized
for being violent or they're just plain ignored. They shouldn't be. Young
gamers today aren't training to be gun-toting carjackers. They're learning
how to learn. Also, good videogames integrate the principle of expertise.
They tend to encourage players to achieve total mastery of one level, only
to challenge and undo that mastery in the next, forcing kids to adapt and
evolve. This has been identified by learning theorists as the best way to
achieve expertise in any field. This doesn't happen much in our
routine-driven schools, where "good" students are often just good at "doing
school" but lack other abilities outside of school. The Video Game industry
is always improving and making the game smarter and even though people don’t
think that just understand that game companies don't rake in $6.9 billion a
year by dumbing down their games. In fact designers respond to the ever
growing need for a better game by making harder and more complex games that
require mastery of sophisticated worlds and as many as 50 to 100 hours to
complete. Schools, meanwhile, respond with more tests, more drills, and more
rigidity. Finally, we don't often think about videogames as relevant to
education reform, but maybe we should. Game designers don't often think of
themselves as learning theorists. Maybe they should. Kids often say it
doesn't feel like learning when they're gaming - they're much too focused on
playing. If kids were to say that about a science class, our country's
education problems would be resolved.
In another study made by
the Pew Internet & American Life Project
in (September
2008)
concluded that video games are indeed positive for kids. This was a national
study to bust the myth that video games
incite
violence in kids and/or teenagers. The study revealed that video games are a
major component of
the kids
overall social
life. Professor
Amanda Lenhart said. "We don't see economic inequalities, we don't see
racial differences," she said. "We see are some slight variations by gender
and by age, but that's about it." Also, they found out that most games are
sociable. The report said that, “65% of game-playing teens play with other
people who are in the room with them, and 99% of boys and 94% of girls
played video games, while 90% of parents said they played video games with
their children.” This is a very impressive founding because here people can
see that children are indeed gaining from the video games as these result
shows.
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