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History
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Origins
Every things started in the 1947
with a device called the
Cathode-Ray Tube Amusement Device and
it was patented in the United States by Thomas T. Goldsmith Jr. and
Estle Ray Mann. The game simulated a missile firing at a target and
contains knobs to adjust the curve and speed of the missile. This
was the true beginning for an industry that today is worth 30
billion dollars worldwide. Various games were created after this one
in a period of 20 years. However, all these games shared something
in common; the majority ran on university mainframe computers in the
United States and these were developed by individuals as a hobby.
The limited accessibility of early computer hardware meant that
these games were small in number and forgotten by posterity, but
this was about to change in the 70s.
The golden age of video arcade games
Everything started in 1971 when the first arcade was created. The
arcade
Galaxy Game
was installed at a student union at Stanford University. Based on
Spacewar!, this was the first
coin-operated video game. After this a few more arcade games where
mass produced but unsuccessfully due to the long learning-curve that
most game at that time had. However, 1972 Atari was founded. This
was the first company that successful. Their first arcade video game
with widespread success was
PONG,
released the same year the company was founded. The games was very
simple, it consisted on table tennis: a ball is "served" from the
center of the court and as the ball moves towards their side of the
court each player must maneuver their bat to hit the ball back to
their opponent. Despite the success of this game the video arcades
where still little known in the world but that was about to change.
The arcade
Galaxy Game and
University
mainframe computers
University mainframe game development blossomed in the early 1970s.
There is little record of all but the most popular games, as they
were not marketed, or regarded as a serious endeavor. The people,
generally students, writing these games often were doing so
illicitly, making questionable use of very expensive computing
resources, and thus were not anxious to let very many people know
what they were doing. There were, however, at least two notable
distribution paths for the student game designers of this time.
The
PLATO system
was an educational computing environment designed at the
University of Illinois
and which ran on mainframes made by
Control Data Corporation.
Games were often exchanged between different PLATO systems.
A number of noteworthy games were also written for Hewlett Packard minicomputers such as the HP2000.
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