History

                       
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Home computers

While the fruit of the development in early video games appeared mainly for the consumer of video arcades and home consoles, the rapidly evolving home computers of the 1970s and 80s allowed their owners to program simple games and play them at home. Hobbyist groups for the new computers soon formed and game software followed.

 

Home computer

Home computer

 

Many of the games created in these home computers were clones of the games in arcade and in the University mainframe computers and were not a big business. These games where distributed through a variety of channels, such as printing the game’s source code in books, magazines and newsletters, which allowed users to type in the code for them. This casual way of distributing the games lead to no ownership of games. Early game designers never thought to copyright their games. These lead to various game codes being taken by home computer companies such as Apple, Commodore, Tandy and others had many games that other people had created but credit was not given to them. Another distribution channel was the physical mailing and selling of floppy disks, cassette tapes and ROM cartridges. Soon a small cottage industry was formed, with amateur programmers selling disks in plastic bags put on the shelves of local shops, or sent through the mail.

 

 

By the mid-1970s video games were found on cartridges. Programs were burned onto ROM chips that were mounted inside plastic cartridge casings that could be plugged into slots on the console. When the cartridges were plugged in, the general-purpose microprocessors in the consoles read the cartridge memory and ran whatever program was stored there. Rather than being confined to a small selection of games included in the box, consumers could now amass libraries of game cartridges. The first of these consoles to use the ROM cartridge format was the Fairchild 'Video Entertainment System (VES)', released in 1976. After that three other machines were dominating the market in North America. These were the Atari 2600, created by Atari in  1977, the Intellivision, introduced by Mattel in 1980 and the ColecoVision, introduced by Coleco Industries in 1982. In the next years more games were created and more companies where being founded but the market was slow and the games were easily made by anyone outside a company.

 

The Golden Age of Arcade Games reached its full steam in the 1980s, with many technically innovative and genre-defining games in the first few years of the decade. Due to the great releases of games the Arcades market skyrocketed into success. Also, with the introduction of the first 3D game, 3D Monster Maze , there was something for anyone.

 

The home computers games also keep going into popularity due to the popularized text adventure games in home computers and established developer Infocom’s dominance in the field. As these early computers often lacked graphical capabilities, text adventures proved successful. When affordable computers started catching up to and surpassing the graphics of consoles in the late 1980s, the games' popularity waned in favor of graphic adventures and other genres. The text adventure would eventually be known as interactive fiction and a small dedicated following has kept the genre going, with new releases being nearly all free. Home computers games went further than thought, new home computers were release with more power and faster lead to better games. However what differentiated home computer games with Arcade games and console games was the wonderful thing called the internet. 

Early online gaming

It all started with Dialup bulletin board systems. This was sometimes used for online game playing. The earliest such systems, in the late 1970s and early 1980s, had a crude plain-text interface, but later systems made use of terminal-control codes to get a pseudo-graphical interface. Some BBSes (Bulletin Board Systems) offered access to various games which were playable through such an interface, ranging from text adventures to gambling games like blackjack. On multiuser` , there were sometimes games allowing the different users to interact with one another; some such games of the fantasy role-playing variety were known as MUDs, for "multi-user dungeons". These games eventually evolved into what are known today as MMORPG. This popularity in online gaming increased the Commercial online services during this decade. When it all began with text based games at the beginning at the decade it moved on to fully-graphical environments using software specific to each personal computer platform at the end of the decade.

 

MUD

MUD(multi-user dungeons)


The gaming industry was going well until the 1980s. This was when it all turned dark for the gaming industry.


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