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This section covers the main game stages, followed by the post game stages. The guide will be broken down by chapters with the Netherworld's name, the stages found within said Netherworld and the number of enemies found within along with any special conditions to watch out for. I will not be given exact orders in this guide. I will give suggestions and tell you of things to watch out for but as for how to beat the stage that will be up to your personal playstyle.


Chapter 1

Prelude to Vengeance

Blood Parch
Stage Name Enemies Field Effects Revisit Enemies
Dried Up Wasteland 3xWarriors and 1xMartial Artist LV1 None 4xPrinnies LV1
Shriveled Vein 2xMartial Artists LV1, 2xWarriors LV1 and Overlord Logan LV3 None 2xMartial Artists LV1 and 2xWarriors LV1
Arid Blood Zone 4xOrcs LV2, 2xImps LV2, and 1xCleric LV2 None Same as initial fight
Immovable Atrium 4xOrcs LV2, 2xImps LV2 and 1xValkyrie LV2 None Same as initial fight but all enemies are 1 LV higher
Sterile Artium 5xOrcs LV5, 2xImps LV4, 1xWarrior LV4 and Red Magnus LV5 None, ignore Red Magnus and focus on killing the other units Same as before but Red Magnus has been replaced with a Martial Artist LV5 using an Axe

So pretty straightfoward wasn't it? This chapter was more about teaching you the game's basic combat mechanics. It's a good refesher for any old players of the series and a good introduction for new players. The beginning of chapter 2 is pretty much the same as some new mechanics are shown, and while I say new I mean new for the new players, any veterans from the start of the series would know the next mechanic by heart.


Chapter 2

Demon General

Spirit Interment
Stage Name Enemies Field Effects Revisit Enemies
Companion Zone 2xZombies LV5 and 2xImps LV5 3 Geo Effects Active, Enemy Boost 50%, Exp 50%, Ally Boost 50%. Throw the yellow symbol on the blue panels and smash the yellow Geo Symbol to clear it all out 3xZombies and 2xImps with same geo effects
Darkfall Memorial 3xZombies LV6, 3xSlimes LV6, 2xSkull LV6, and 1xMage LV6 None Same as before
Death Premonade 4xSlimes LV7, 2xZombies LV7, 2xThief LV8, and 2xImp LV8 Throw all the Geo Symbols onto the Teal panels and smash the Geo Symbol furthest from the Null Geo Symbol Same as before
Deplorable Tombstone 3xMages LV9, 3xValkyries LV8, 2xZombies LV8, and 1xClergy LV8 DEF+50%, HL+50%, Recovery 20%. Throw the Null geo symbol onto the yellow and smash any other symbol except Null. Same as before
Coffin of Spirits 2xZombie LV 10, 6xZombie LV9Overlord Geese LV7 Geo Effect Active 1 Zombie LV 10

Chapter 3

His Name is Zeroken

Poisondise
Stage Name Enemies Field Effects Revisit Enemies
Poison Beach 3xImp LV10, 4xFlora Beast LV10, and 5xSlumber Cat LV10 Sea of Poison, non-flyers in the sea will be poisoned at the end of the turn. Same as before
Toxic Depot 8xSlumber Cat LV8, 5xImp LV11, 1xWarrior LV12, and 1xValkyrie LV12 Sea of Poison Same as before
Hole in the Wall 4xImp LV10, 4xSlumber Cat LV13, 2xArcher LV13, and 2xWarrior LV13 Sea of Poison Same as before
Hazardous Highway 4 4xOrc LV13, 4xValkyrie LV13, 4xWarrior LV 13, 3xFlora Beast LV13, and 1xCleric LV13 Sea of Poison, DEF+50%, ATK-50%, and Enemy Boost+50% Same as before but with new geo effects.
Fiendish Dance Floor 6xOrcs LV14, 4xImps LV4, 4xSlumber Cats LV 14, 4xWinged Warriors LV14, 2xNether Nobles LV15, and Overlord Hedler LV15 Sea of Poison same as before except the winged warriors will be gone

Chapter 4

Yellow, Rabbit, and Curry

Demunshroom
Stage Name Enemies Field Effects Revisit Enemies
Baptism of Spores Yellow Prinny LV15 Mushroom Paradise, mushroom objects grow at the end of the turn Shroom LV15
Rustling Bacteria 7x Orcs LV16, 3xImps LV16, 2xFlora Beast LV16, 2xMartial Artists LV16 Mushroom Paradise, Geo Effect ATK+50% Same as before
Mischievous Hyphae 4xSludge LV16, 2xFairys LV18 Mushroom Paradise, Geo Effect Clone and Silence 5xShroom LV17
Slime Hell 5xArchers LV18, 3xOrcs LV18, 2xFairys LV18 Mushroom Paradise 10xShrooms LV18
Dreaming Mushroom 10xOrcs LV19, 4xImp LV19, 2xImp LV17, 2xNether Noble LV20, and Overlord Usalia Mushroom Paradise 18xShroom LV20

Chapter 5

The One Who Controls Death

Icic-Hell
Stage Name Enemies Field Effects Revisit Enemies
Freezing Tundra 5xImp LV20, 3xValkyrie LV20, 3xSkull LV20, 2xGunner LV20 Snow, Decrease Water Resistance by 50% Same as before
Cold-Blooded Dew 6xZombies LV20, 4xSludge LV20, 2xChimera LV21, 2xZombies LV18 2 spawn after each turn for 4 turns Snow, Geo Effect Recovery 20% Same as before
Winter General 6xMaid LV23, 5xZombies LV22, 2xRabbit Corpse LV22 Snow Same as before
Class-A Frozen Soil 8xZombies LV20, 4xSludges LV20, 2xChimera LV23, 1xClergy LV23 Snow, Geo Effect DEF+50% and ATK+50% Same as before
Queen of Sweet Snow 5xZombies LV23, 4xMaid LV23, Usalia's Parents Corpses LV25 Snow 8xSea Angels LV25

Chapter 6

The Sixth Warrior

Dragon Fang
Stage Name Enemies Field Effects Revisit Enemies
Isolation Camp 8xNinjas LV25, 3xLady Samurais LV25, Overlord Izuna LV25 None 8xNinjas LV25, 4xLady Samurais LV25
Demon Mansion 6xLady Samurais LV25, 5xNinjas LV25 Geo Effect Enemy Boost+50%, No Entry Same as before
Relaxation Shrine 6xNinjas LV25, 4xNinjas LV26, 2xNinjas LV27, 8xSlumber Cats LV20, 2xNine-Tails LV27 None Same as before
Sharp Fang Shrine 7xOrcs LV27, 4xImps LV27, 3xFight Mistress LV28, 1 Lost Elite Officer Geo Effect 2xMovement+1 4xNinjas LV29, 4xLady Samurais LV29, 3xNine-Tails LV29
Prison of Sacrifice Demon General Bloodis LV35 None

Chapter 7

Past Struggles Part 1

Sandcano
Stage Name Enemies Field Effects Revisit Enemies
Bloody Quicksand 6xWarriors LV30, 4xGunners LV30, 3xArmor Knights LV30, 1xNether Noble LV30 Sandstorm, Accuracy decresed by 20% Same as before
Flaming Balance Beam 5xShrooms LV30, 4xOrcs LV30, 3xImps LV30 None Same as before
Furious Heatwave 3xWarriors LV31, 2xWarriors LV32, 2xGunners LV32, 1xThief LV33, 1xCleric LV33, 0/5xWinged Warrirors, 1 spawns every turn for 5 turns Sandstorm, Geo Effect Enemy Boost+50%, Recovery 20%, DEF+50% and Recovery 20% Same as before
Burning Quicksand 3xBears LV30, 2xBears LV32, 2xChimeras LV32, 3xOrcs LV32, 4xArmor Knights LV33, 1xBear LV34 always giant None Same as before
Dying Flames 3xSkulls LV33, 4xMartial Artists LV31, 3xValkyries LV33, 2xBears LV34, 1xChimera LV34, Demon General Bloodis LV35 None Same as before except no Bloodis

Chapter 8

Past Struggles Part 2

Dark Testament
Stage Name Enemies Field Effects Revisit Enemies
Escort Fleet Messier 4xShrooms LV35, 4xOrcs LV35, 2xMagic Knights LV36 Out of Bounds!, Characters thrown off the map leave the battle Same as before
Zodiac Airframe 5xArmor Knights LV37, 4xImps LV38, 1xGunner LV38, 1xMage LV40 Out of Bounds!, Geo Effect Recovery 20%, ATK+50%, Attack Times_1 3xArmor KNoghts LV37, 3xMagic Knights LV37
Vauban Sphere 4xSuccubis LV40, 2xMagic Knights LV42, 1xProfessor LV42 Out of Bounds!, Geo Effect 2xClone Same as before
Main Deck-4th Area 4xOrcs LV43, 4xSludges LV43, 4xSuccubis LV43 Out of Bounds!, Geo Effect 5xWarp Ally Boost+50% Same as before
DT Core Field Demon General Bloodis None

Chapter 9

The New Power

Scorching Flame
Stage Name Enemies Field Effects Revisit Enemies
Land of Rush 5xMartial Artists LV45, 3xFight Mistresses LV45, 3xWrestlers LV46 None Same as before
Dissolving Wasteland 6xWarriors LV45, 6xValkyries LV45, 3xWrestlers LV47 Geo Effect No Entry, ATK+50%, DEF-50% Same as before
Senseless Lava Flow 6xLady Samurais LV47, 5xFelynn LV47, 4xSlumber Cats LV45 Fire Powder, Decrease Fire Resistance by 50% Same as before
Salamander Ferocity 8xImps LV45, 4xWarriors LV47, 2xLady Samurais LV49, 2xWrestlers LV49 Fire Powder
Scorching Heart 6xMagic Knights LV47, 5xChimeras LV47, 1xSuccubus LV50, 1xSludge LV50, 1xGunner LV50 Fire Powder 6xMagic Knights LV47, 5xChimeras LV47

Chapter 10

The Memorable Special Sweet Curry

Toto Bunny
Stage Name Enemies Field Effects Revisit Enemies
Tranquil Castle Wall 24xZombies LV30, 14xZombies LV40, 2xChimeras LV51 None Same as before
Carrot Garden 11xZombies LV45, 7xWinged Warriors LV45, 3xProfessors LV53 None Same as before
Compassion Street 9xZombies LV50, 3xThieves LV53, 2 additional Zombies spwan every turn Group Activity, Increases stats of the unit with the most influence
Cooperation PLaza 18xRabbit Corpse LV50, 4xRabbit Corpse LV52, 1xRabbit Corpse LV54 Group Activity, Geo Effect ATK+50%, DEF+50% 5xZombies LV50 with EXP+50%
Toto Castle Gate 3xZombies LV48, 2xChimeras LV 50, 1xMaid LV55, Demon Genral Majorita LV55 None Same as before minus Majorita

Chapter 11

Netherworld Extinction

Toto Bunny Castle
Stage Name Enemies Field Effects Revisit Enemies
Tolerance Hall 12xMaids Lv55, 2xChimeras LV55, 2xShrooms LV55 None Same as before
Kind Circuit 6xMaids LV55, 2xWrestlers LV55, 2xRabbit Corpse LV55 None Same as before
Bunny Hop Stairs 8xMaids LV55, 4xPrinnies LV50 Geo Effect Silence and No Lifting Same as before
Royal Bedroom Foyer 5xRabbit Corpse LV55, 8xMaids LV56, 2xMaids LV57, 1xMaid LV58 None Same as before
Overlord's Throne 14xZombies LV45, 3xMaids LV59, Demon General Majorita LV60 None Same as before minus Majorita

Chapter 12

Unbridled Killia

Fortress de Gaulle
Stage Name Enemies Field Effects Revisit Enemies
Burnt Out Spirit 5xImps LV60, 4xOrcs LV60, 2xTwin Dragons LV60 Bombing Run, Deals random damage at the end of the turn, Geo Effect No Entry, Jumping Power+50% Same as before
Ghost Guardrail 4xOrcs LV61, 3xTwin Dragons LV61, 3xImps LV61, 1xGunner LV62 Bombing Run Same as before
Scar of the Warriors 4xArmor Knights LV58, 5xFelynns LV60, 2xMagic Knights LV62, 2xArchers LV62, 2xSuccubis LV62, 2xFelynn LV62 None Same as before
Brave Resistance 4xArmor Knights LV60, 4xImps LV60, 4xTwin Dragons LV60, 2xMagic Knights LV62, 1xLost Squad Member None Same as before
Pride of a Rebel 7xOrcs LV65, 3xTwin Dragons LV65, 2xImps LV65, 1xTwin Dragons LV65 always giant None Same as before

Chapter 13

The Two Killias

Flowerful
Stage Name Enemies Field Effects Revisit Enemies
Field of Winds 5xShrooms LV60, 4xFelynns LV65, 4xFlora Beast LV65, 2xFaries LV65 Gale Force Winds, Decreases Wind Resistance by 50% Same as before
Fairy's Prank 3xFairies LV62, 2xWinged Warriors LV62, 2xFlora Beasts LV65, 2xFairies LV67, 2xThieves LV67, 2xWinged Warriors LV67 Geo Effect Wind Element-50%, Silence Same as before
Road of Bewilderment 9xSlumber Cats LV57, 3xFaries LV67, an additonal 6 Slumber Cats will spawn each turn for a max of six turns None Same as before
Hill of Loneliness 4xSludges LV62, 5xFlora Beast LV68, 4xFelynn LV68, 2xWinged Warrior LV68, 1xFairy LV69 Gale Force Winds Same as before
Beast Claw Tip 3xFelynn LV65, 2xShroom LV65, 1xBear LV65, 2xWinged Warriors LV67, Demon General Bloodis LV70 None Same as before minus Bloodis

Chapter 14

Seraphina's Secreat

Gorgeous
Stage Name Enemies Field Effects Revisit Enemies
Flattering Beauty 7xWarriors LV70, 3xWrestlers LV71 None Same as before
Inviolable Entrance 4xLady Samurai LV70, 6xThieves LV70, 3xProfessors LV70, 2xNinjas LV70, 6xValkyries LV72 Protection Beam, A laser attacks the marked location at the end of the turn, Geo Effect 3xWarp Same as before
Sinful Fortress 24xPrinnies LV72, Geo Effect No Lifting Same as before
Cross Guardian 6xWrestlers LV72, 4xWarriors LV74, 2xValkyries LV74, 2xGunners LV74, 1xArcher LV74 Protection Beam Same as before
Hall of the King 11xHorseman LV75 None Same

Chapter 15

The Ultimate Skill

Outer Dark Demise
Stage Name Enemies Field Effects Revisit Enemies
Reserve Squad 8xLady Samurais LV90, 3xArmor Knights LV90, 1xNine-Tails LV90, 1xWrestler and 1xArmor Knight will spawn at the end of the turn Geo Effect 2xMovement+1, Magic range+1, DEF+50%, Ally Boost+50%, Enemy Weaken-50% Same as before
Dist.A: Main Army 4xHorseman LV90, 2xGunners LV92, 2xArchers LV92, 1xMage LV92, 1xSkull LV92, 1xCleric LV92, 1xClergy LV92, Beheritas LV95 Reinforcements, Enemy reinforcements will appear at the end of the turn Same as before minus Beheritas
Dist. B: Expansion 24xZombies LV60, 3xMaids LV94, 1xNine-Tails LV94, 1xWinged Warrior LV94, 1xShroom LV94, 1xFairy Lv94, Demon General Majorita LV96 None Same as before minus Majorita
Dist. C: Battle Port 4xArmor Knights LV90, 4xSuccubis LV94, 3xGunners LV95, 2xOrcs LV96, 1xNether Noble LV98 Reinforcements, Geo Effect ATK-50%Enemy Weaken-50% Same as before
Bridge to Depths 6xDragon Kings LV100, Demon General Bloodis LV100 None Same as before minus Bloodis

Chapter 16

Dedicated to the Precious People

Inner Dark Demise
Stage Name Enemies Field Effects Revisit Enemies
Floor of Darkness 3xSages LV100, 2xDragon Kings LV100, 4xDark KNights LV105, 1xChrimera LV105, 1xDragon King LV105 None Same as before
Heartbreaking Slope 4xHorseman LV100, 2xSages LV103, 2xSages LV105, 2xDark Knights LV105, 2xPirates LV105, 1xPirate LV107, 1xDark Knight LV107, 2xSages LV107 None Same as before
Destroyer's Beckon 5xCorpse Sages LV108, 4xCorpse Pirates LV108, 2xCorpse Dark Knights LV108, 2xCorpse Twin Dragons LV108, Corpse Majorita LV110 Geo Effect No Entry, Enemy Boost+50% Same as before except minus Majorita
Farthest End of Fate 2x Corpse Twin Dragons LV100, 2xCorpse Dragon Kings LV100, 1xHorseman LV100, 2xCorpse Pirates LV105, 2xCorpse Sages LV105, 2xCorpse Dark Knights LV105, Demon Emperor Void Dark LV110 None Same as before minus Void Dark
Beating of the End 4x Dark Bit Lv100, Liezerota . Dark LV120 None

Post Game

The Phantom Copies
Stage Name Enemies Field Effects Revisit Enemies
Double Fake 100 Asagi? LV 100-200 None Same as before

The Cursed Witch
Stage Name Enemies Field Effects Revisit Enemies
Reviving Evil 5x Giant Slumber Cats LV300 and Majorita LV300 None 5x Ginat Slumber Cats LV300
Hypocrite's Sigh 4x monsters LV400 and Majorita LV400 Enemy Boost 50% surrounded by No Entry Geo Effect, throw to get around it 4x monsters LV400

Possessed By Heart
Stage Name Enemies Field Effects Revisit Enemies
Dark's Second Coming 5x Zombies LV500 7x Dark Knight LV600 No Entry 5x Zombies LV500 6x Dark Knight LV600
Endless Effort 3x Pirate LV600 and Void Dark? LV800 None 3x Pirate LV600
Grudgeful Spirit 3x Sage LV700 and Void Dark? LV1,000 None 3x Sage LV700

Carnage Dimension
Stage Name Enemies Field Effects Revisit Enemies
Fearless Laughter 4xLady Samurais LV1,000, Mysterious Demon LV1,200 None Same as before
Fight God's Return 4xWrestlers LV1,200, 1xBear LV1,200, Goldion LV1,500 None Same as before
Overture of Downfall 1xBear LV1500, 1xNine-Tails LV1500, 1xTwin Dragon LV1500, 1xChimera LV1500, 1xHorseman LV1800, 1xPrinny LV2000

Celestial Hell
Stage Name Enemies Field Effects Revisit Enemies
Call of Hell 2xDark Knights LV3000, 2xSages LV3000, 2xMages LV3000, 2Armor Knights LV3000, 2xChimeras LV3500, 4xBaal LV4000, 4xBaal Bits LV5000 S. Overlord Baal, Activates various effects every turn Same as before