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    Loadouts

     

    If you've played the Halo franchise before, or never played Halo after the third installment, you wouldn't know about loadouts. Loadouts are a set of guns and supplies that you get to choose at the beginning of each game, and it takes someone who has basic knowledge of the game to understand what guns and supplies they should choose. It isn't hard to tell which guns are better than others, but don't say any gun is a bad gun, because they are all strong at doing specific jobs. First lets split this up into different categories.

     


     

     

    Close-range combat

     

    combat is based on maps, smaller maps force all the players to be in a smaller area. When your confined to smaller space, chances are your going to run into another player more frequently. Creating a loadout specifically for maps like this is a smart decision and it will make killing your opponents much easier. The guns you should put in your class is rapid firing guns, since your going to be a lot closer to the enemy, you want to try and take as much damage from them as soon as possible.

    Guns:

    Equipment:

     


     

     

    Mid-range Combat

     

    What you consider mid-ranged is up to you, but there is a clear definition on what it is. Maps that are medium in size, have many rooms and crevasses along with wide stretches of land is what would beconsidered mid-ranged. Any map where you have a high possibility to end up in a close-combat situation requires you to have a gun that can kill fast and efficiently.

    Guns:

    Equipment:

     


     

     

    Long-ranged Combat

     

    Any map that is mostly outside area, has few rooms or caves to enter and takes time to walk across the entire man is what would consider a long-ranged map. On these maps you will hardly find yourself in close-combat, but picking off your enemy from a distance.

    Guns:

    Equipment: